I saw a hotel telephone last week that perfectly illustrates one of my favorite themes: simple is not always more usable.
Here's a phone without any buttons. It doesn't get much simpler than that! Yet most people wouldn't even consider it a real telephone, because essential features are missing. How do you choose who you want to call?
If a simple interface is your goal, it's critical to know the essential feature set. Simplify past a certain point, and you risk making your product or system unrecognizable. The best way to know the essential feature set is user research, although a survey of competitive products can substitute in the short term.
But wait, there's more! Over time, the essential feature set increases for a given product. Early phones used to come like this one, with no controls other than a crank to signal an operator to help you. These days, most people won't buy a phone without a display for caller ID, redial and volume controls, and more. Heck, wired phones can seem like a relic compared with the versatility of mobiles.
The ultimate goal is user satisfaction. Meet expectations by delivering the essential feature set, then delight users with a better, more usable interface on those features.
I like your example but don't think it really makes your point. If the line does not allow outgoing calls, how can it be improved by adding buttons or a time display? It looks like a phone you can't make calls from. If it didn't I might spend some time struggling with it trying to make an outward call.
The phone is fit for purpose and is easy to use. When it rings you pick it up.
Posted by: David | June 17, 2008 at 12:00 PM